Stubbornly high poly knight piece

Just wanted to share my knight chess piece - I decided earlier on in the lecture to try and make a high poly set as I already made a kind of a low poly one before, and this was definitely the hardest piece to make, just because of the amount of detail on the face, I used every single thing learned in the course so far to make it. Hope people like it!

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Really good high poly knight model!

If you learn sculpting (which isn’t easy also), you have more control over the mesh.
For me, personally, the ears are a bit ‘Human’.
Placed at the side, while a horse has them more on top. And pointy.

But as I said in the first line, it is a very good model!!
You should be proud.

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I tried playing with sculpting, but not knowing what any of the options do didn’t work out, and I finally got an idea to just add a big cube in the rough dimensions of the head, and loop cutting it tens of times horizontaly and diagonally and then just moving the individual vertices to achieve the shape.

I thought the ears were a bit off, but couldnt put my finger on it! I will probably fix it before I finish the chess scene, but funnily enough in my reference image it does look the same with ears more human than horse :smiley: Knight Reference

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