Shadows are seemingly to complicated for me to figure out. I’m not exactly sure what looks correct. I think I’m going to start observing shadows in real life a bit more.
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Sharp shadow only exists in space. Because there is only one lamp, the sun.
And no air/objects to bounce light particles off, which makes softer shadows.
In Blender, a lamp has a size
option which influences the shadow. Also, the distance of the lamp and its strength are of importance.
(Sun has an angle option - which is something technical, as in physics).
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