Stretching on the belt buckle

I am getting a weird stretching on the belt buckle (also the belt looks a bit weird) as you can see from the screenshot below:


Removing any of the influences just hides it inside the orc body, and same with weight painting. How is tit best to handle items like that, where it is very weird for them to stretch. Belt itself I suppose can be more forgivable, but a stretched iron buckle just doesn’t look good.

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  • How you UV-mapped this buckle/cloth can be the problem.
  • Check also how you created your materials

use stretching option to see how faces are stretched. Blue is none, red bad and a lot of stretching!

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UV stretching is fine and in default pose the belt is fine. It starts stretching when the bones start moving.

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That’s then logical too, the bone is deforming the mesh, is deforming the UV map and stretch.

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Yes, but is there a way to avoid that? Or is it an acceptable limitation in games?

My suspicion is if you make sure no vert of the buckle is influenced by anything but the one spine bone it will not stretch. it will make the belt area do so instead.

I tried, but then it goes inside the belly. There are also very few vertices at that place so weight painting is very awkward around the groin. Perhaps this is something that would go away with manual retopology and higher poly count?

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Maybe this will give you new insights.

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