Not the most original but thought the scene could do with some buildings
Whats the diagonal line texture? Because that seems to be very useful to me.
And while not original, a much better attempt than my streetscene.
I definitely need to approach these things much simpler rather than making one very complex model and get to the basics and use the strength of prefabs and repetition in order to make a very nice compelling scene before moving on to the complex modelling stuff.
Your scene is one of few that help me (and maybe others) realise that.
It’s not a texture, I changed it to Shaded Wireframe so I could see the models better As a note, I’m using the 2018 version of Unity so I don’t know if that changes it’s placement but it should be where i’ve circled in the picture.
Thanks, I’ve been watching a few low poly modelling tutorials and one thing I really liked was the simplicity of their scenes so I tried to re-create that with this. Just using little changes to create variation.
Wow this is really cool, are you an artist? How did you make it look so good?
Thank you I’ve been doing 3D modelling for a while now but i’m more of a designer than artist. Umm just simple shapes? I set out to try and make it look like a scene I could see being in a simple game if that helps?.