I’m using ver 4.22 and I have no clue why it’s doing this
I’m using ver 4.22 and I have no clue why it’s doing this
Well that’s certainly strange.
Could you send me your project by using the following link?
Please use File > Package Project > Zip Up Project for creating the zip as it will only include necessary files.
Uploaded
Do you see anything wrong in ABasePawn::RotateTurret
?
There were some errors about the TurretMesh but that was fixed after I added the #include “Components/StaticMeshComponent.h” I’m pretty sure
You called SetWorldLocation instead of Rotation.
I typo’d. That line was fine, the next line should call rotation not location.
Yes but without .Vector()
. That turns a rotation into a unit vector, i.e. not a rotation.
Thank you that worked!
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