Strange tracing behavior

vr2_s01_importing_and_using_materials

#1

Getting a strange behavior when tracing around the stairs. I’m somehow able to trace through the floor. Not sure if this has to do with the trace channel or the size of the cylinder, but here are some screenshots. The larger trace is what it looks like on top of the floor, then I move the marker ever so slightly forward and it’s like it starts tracing through the floor.


#2

Same problem here. It seems for some reason the trace fails to detect the floor in that area. In my case the marker disappears completely, probably because it is under the floor.


#3

hi , I found my problem easily by drawdebug liner

DrawDebugCylinder(World, Start, End, 20.f, 8, FColor::Red, true);

and don’t forget use

#include "DrawDebugHelpers.h"

in header file.for my case the problem was in hot reloaded and I create blueprint again and it solved.