Strange Projectile behavior

I’ve run into an odd behavior I can’t seem to figure out. My player’s projectiles work as intended, but when the enemy shoots at me, the projectile’s OnTriggerEnter does not fire when the arrow hits me. I’ve made sure all the arrow variants have their IsTrigger enabled on their colliders, and both the Player and Enemy prefabs have a rigidbody and a collider. Any thoughts on what else I should check?

Finally figured out my issue, it was my capsule collider, I had set it to a proper size and position on my Enemy units, but it was small and underground on my player, so the arrow aiming at his chest never intersected the capsule collider.

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