Hi, I’m trying to fix a stretching problem in the UV map and am having trouble with this strange face.
From the UV map, it seems that the selected cell has 8 vertices, but looking at the corresponding face in the mesh and it obviously contains two triangles and two quadrilaterals.
In edit mode when I click on any of the four shapes, it’ll select them together. In other words, I can’t click select the individual shapes separately.
And when I select an edge in the mesh part as shown below, two vertices are selected in the cell in the UV map but there’s no edge between them:
Any thoughts about this?