Hi, I tried to follow Grant, but when i delete faces from my belt, it curls in strange way. I have no idea what’s the issue. The only modifier is Multires. Blender 4.1.
Help us all to help you.
Please give full screenshots with any questions. With the relevant panels open.
This can be done by Blender itself, via the ‘Window’ menu bar top left-hand side.
On that menu dropdown is ‘save screenshot’.
Good point. I had issues with the multires modifier after deleting the faces. I’d stay away from this step or do it at the very end when you have completed modeling, baking, etc. the belt.
The problem is most likely related to the UV or multimodifier settings in Blender 4.1. I advise you to first check these settings and make sure that they are correct. If this does not help, you should also pay attention to the topology of the model and possible errors in it, which may cause distortions when removing faces.
I won’t say my model is for sure correct. I’m trying to follow lessons and do the same things as Grant. The only difference I know is, he did mirror on model, I didnt.
Also I’m not sure if all settings are correct, because I’m still learning basics here. I’m just a code guy trying to learn some basic stuff with blender for quick changes and prototypes
I took the plane mesh, made some quick extrudes around, made a fill to finish it around. Extruded all top and bot edges separatedly. Then filled the inside.
Here I made a 2nd try in clear project starting with a cube, and extruding it into the belt. Had some issues on last part of belt where I made a fill between edges, but after doing it 2nd time again went fine.
Odd. I was able to reproduce the issue with the strange geometry in the 2nd image, extruding a cube too. I had odd looking objects at the vertices. Then Blender crashed. Now it works.
Thank you for all your support here. I have tried deleting higher as you suggested, but I see it’s still not working deterministically. Tried it like 3 times on the same mesh, once there were still artifacts in object mode, so I went into 2 more tests and it looks better. It just sucks, that I lose all sculting work here.
I will test it more later when I have a bit more time.
I hear you. My first attempt blocking out the ogre totally blew up, i.e., the whole thing disappeared when applying retopo. Had to start over. The good thing - I feel more confident in the process of making shapes.
At basic level you can use the high res you made and just make a low res by hand just like done with the orc and bake the details without the multires taking part. Probably just apply it so it makes a high res to bake down from.
Multi res used to have problems baking down like it was meant to, I think Grant mentioned it in the course, but it was supposed to be generally fixed.
Bu the basic way should still work and get you forward, using the sculpting you have done already.