So I consider myself a pretty intermediate UE4 C++ developer. I know my way around Unreal Engine pretty well, but there’s one thing that I just can’t figure out.
How do you make a story based game? For example, lets say I have a story for a game. A protagonist, antagonist, and maybe around 10 missions. How do I progress from mission 1 all the way till mission 10. Kinda like GTA how you finish one mission and that mission is gone, and you move on to the next mission. How can we achieve this progression in the engine. My idea was to have a custom object called mission manager, where you load the logic for your mission, and after each mission the previos logic gets deleted. buttt obviously there is lot more than just one blueprint for a game. For example, a person runs to a building, kills people, maybe loots something, next mission is to drive to a different building etc etc. I’m trying to explain as best as I can.
Any idea on how we can achieve this? Thank you