Just as an FYI… this introduces a minor bug to the game and it’s a quick fix.
You will probably want to stop the audio when you crash and when you complete the level successfully. In certain instances, you can hit the ground / obstacle or clear the level while pressing the boost key. Should this happen, the sound will continue to play until the sceen reloads or a new level loads.
It is simple to do fix. In the crash and success functions, simply add the “rocket_audio.stop()” before the explosion / success audio.