So having played with a number of solutions to avoid boring angles (including my own, which I posted), I’m still not happy with how the ball bounces, particularly when bouncing between two nearby blocks. Like imagine if you have a two rows of unbreakable blocks, and the ball is bouncing between them. Rather than the ball bouncing as if the blocks create a seamless edge, the ball hit the “corners” of the blocks, even though they are at exactly the same Y position, and width is exactly the same as the X distance between them. I.e. they’re setup as perfectly aligned as possible. But because the ball thinks it’s hitting the corners of blocks, it doesn’t bounce naturally. Does that make sense? If not, I’d be happy to upload a video. I’d appreciate a pointer on the best way to do that.
Thx.