After getting particles working properly, I find the projectiles are “sticky”. They stick to what they hit whether ground, tank, or each other. Here is a view of the results of firing a string of them one the same aiming coordinate. Pretty funny.
I remember this happening, too. I think that’s fixed in the next lecture, by having the projectiles destroy themselves when they collide with something.
It’s definitely neat to have that happen with 3 ai tanks, with lines of projectiles weaving around in different directions lol