‘Steel Voyager’ is my concept for Laser Defender.
Theme: You’re a spacefaring vessel blasting your way through waves of raiders and other villains intent on recovering your precious cargo.
Player Experience: Frantic, with random health and weapon powerups providing moments of relief in a sea of tension.
Core Mechanic: Shoot enemies while dodging incoming fire, collect weapon and health drops to improve the chances of survival. Lives as well as health.
Game Loop: Survive alternating/mixed spawns of various enemies, all of whom have unique attacks and patterns, in order to reach the end of the level and defeat the boss. Randomized health drops, weapon powerups (spread shot, beam shot, etc) and the very rare extra life help the player prolong their game and achieve victory.
Core Mechanics:
Player Movement, Enemy Movement, Enemy Waves,
Enemy Health, Player Health, Lives
Secondary Mechanics:
Shooting Enemies, Avoiding Damage, Health/Life Drops
Polish:
Boss Battle, Animated Sprites, Enemy Attack Variety, Weapon Power-up Drop Variety, Custom BGM, Custom Assets, Particle-Based Rockets that respond to Player movement.
Below are the assets I have created for my ships: