SteamSockets Ue 4.27 non seamless Travel is failing

I make a multiplayer game when the game ends i want the clients and listen server to travel to a new map as new game i dont want seamless travel. This was working well until i used steamsocket plugin.Now the game plays only for 1 game and after the players press restart everybody including the listen server goes to main menu.Here are the logs:

LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2023.05.05-15.29.34:482][733]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2023.05.05-15.29.34:483][733]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.05.05-15.29.34:483][733]LogSteamSocketsAPI: Error: SteamSockets API: Error Cannot create listen socket. Already have a listen socket on P2P vport 7777
[2023.05.05-15.29.34:483][733]LogNet: Warning: SteamSockets: InitListen failed to start listening on the Steam Network.
[2023.05.05-15.29.34:483][733]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = NetDriverListenFailure, ErrorString = , Driver = GameNetDriver SteamSocketsNetDriver_2147482233
[2023.05.05-15.29.34:483][733]LogNet: Warning: Network Failure: GameNetDriver[NetDriverListenFailure]:
[2023.05.05-15.29.34:483][733]LogNet: NetworkFailure: NetDriverListenFailure, Error: ‘’
[2023.05.05-15.29.34:483][733]LogWorld: Failed to listen:
[2023.05.05-15.29.34:483][733]LogNet: DestroyNamedNetDriver SteamSocketsNetDriver_2147482233 [GameNetDriver]
[2023.05.05-15.29.34:483][733]LogSockets: Warning: SteamSockets: Cannot get information on an invalid socket handle, returning null
[2023.05.05-15.29.34:483][733]LogNet: Error: LoadMap: failed to Listen(/Game/MountasDaySoccer?listen)
[2023.05.05-15.29.34:486][733]LogWorld: Bringing World /Game/MountasDaySoccer.MountasDaySoccer up for play (max tick rate 120) at 2023.05.05-18.29.34
[2023.05.05-15.29.34:486][733]LogWorld: Bringing up level for play took: 0.001988
[2023.05.05-15.29.34:488][733]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture → CaptureDuringMouseDown
[2023.05.05-15.29.34:488][733]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2023.05.05-15.29.34:489][733]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2023.05.05-15.29.34:489][733]LogLoad: Took 0.367100 seconds to LoadMap(/Game/MountasDaySoccer)
[2023.05.05-15.29.34:499][734]LogSockets: SteamSockets: Closing all sockets attached to listener 65536
[2023.05.05-15.29.34:499][734]LogGameMode: Display: Match State Changed from WaitingToStart to LeavingMap
[2023.05.05-15.29.34:499][734]LogGameState: Match State Changed from WaitingToStart to LeavingMap
[2023.05.05-15.29.34:499][734]LogNet: Browse: /Game/mainlevel?closed
[2023.05.05-15.29.34:499][734]LogNet: Connection failed; returning to Entry

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