I’m using the “statue hooded metal” asset. I’ve noticed when I “throw” my statue around and it happens to land feet first on the SM_Floor, the statue will often fall through the floor. It works normally otherwise.
I’ve experimented with adjusting everything physics-related: sleep times, sleep family, custom stabilisation thresholds, p.Chaos.Solver.SleepEnabled 0, adding solver iterations, toggling CCD, trace complex on move, etc, but nothing seems to fix it and it’ll always eventually fall through the floor when landing feet-first.
Why?? Is there a way I can prevent or work around this? Maybe I missed a setting in the video?