Hi,
Since following the instructions to re order to parent-child relationships I am having an issue where the still placeholder sprite attached to the sprite renderer is instantiated along with the game object, and lingering with it.
This is probably a really stupid error on my part but I can’t seem to figure out what I am doing wrong.
There is also a large delay now between the jump and the walk animation.
I am using the latest (as of a few weeks ago) version of unity.
[EDIT] I have also just noticed that when I try and add a property for the child “body” in the animation window of the parent object, I cant see the property in the parents animator window- it rather only exists in the child.