Static Mesh Component in Unreal = rigid body in Unity?

Actor = object? SMC = RB?

Not exactly, no. A static mesh component is a component that can be added to any other object and has a mesh that does not animate via rigs as an example. It can even be static but can move. It does have collision but that can be applied either via the mesh or using a collider.

It is more a collection of things from unity such as having physics, collision settings and a mesh renderer as default as well as a rigid body.

Object in Unity is like a UObject in unreal. An actor, and in fact most classes, extend the UObject to have additional functionality. E.g. Actors are things that can be interacted with and pawns can respond to input.

Actor would be closer to a GameObject, as that’s the base class that can be placed in a level.

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