I was testing the saving of weapon choice and I noticed that my save and load states seem to be broken. If a character is dead and I press “L” they remain dead but return to the correct position based on the save state. If I then unplay and replay the scene, everything returns to the save position but nothing is dead again (as expected). I have no idea when this happened and I have looked through a lot of the code to compare it to Sam’s and I can’t figure it out.
EDIT: I have gone through a few old commits and realised it was always doing this and somehow I didn’t notice - I can’t figure out what is wrong though.