i trying to use state machine code in 2d game
the code really working normaly in enter and exit method
when i try make state machine on jump in 2d
but its really not working when i try to implement movement example
statemachine.rb2d.velocity = statemachine.vector2 * statemachine.movement * deltatime
in tick method the movement really slow compare to normal code
i know the problem is in tick(float delta time) but i dont know to solve it