hey my dudes,
I’m having a bit of an issue in that the sprung wheels are colliding with the rest of the tank.
Log on the ground:
LogTemp: Warning: 3.588941 hitting Landscape_0
LogTemp: Warning: 3.588941 hitting Landscape_0
LogTemp: Warning: 3.588941 hitting Landscape_0
LogTemp: Warning: 3.588941 hitting Landscape_0
LogTemp: Warning: 3.588941 hitting BP_Tank_C_0
LogTemp: Warning: 3.588941 hitting BP_Tank_C_0
LogTemp: Warning: 3.588941 hitting BP_Tank_C_0
LogTemp: Warning: 3.588941 hitting BP_Tank_C_0
Log in the air
LogTemp: Warning: 10.448553 hitting BP_Tank_C_0
LogTemp: Warning: 10.448553 hitting BP_Tank_C_0
LogTemp: Warning: 10.448553 hitting BP_Tank_C_0
LogTemp: Warning: 10.448553 hitting BP_Tank_C_0
I’ve checked and it looks like the sprung wheels might be colliding with the body of the tank which is set to PHysicsActor. I’ve turned collision off completely on the tracks.
Any ideas how i could possibly fix this as it seems to me that the body requires collisions for the projectile impacts to work.
If it’s useful, my coursework is at https://github.com/overbyte/unrealcourse-section-7-tank-battle
Thanks a lot
;oB