Hello everyone,
I’d like to add sprinting mechanic (incl. shooting while sprinting and aiming down results in cancellation of sprint) in this first person shooter game, by holding Left Shift. I’ve done the action mapping if Left Shift in Input settings but I’m struggling with the blueprint and animation logic. Should I use the logic of moving forward or jumping? And do I have to use state machine? If yes, then how? Please help
Thanks