After having created a new action mapping using the right shift, named “Sprint”, I made a search: " How to control the walk speed of a Character in Unreal Engine" and I found this article: How to control the walk speed of a Character in Unreal Engine – JAY VERSLUIS
Playing a little bit with the engine, I managed to implement the sprint!
-
First I set up two variables. One to define the base speed and the other to set up the increment (multiplicator)
-
When the game begins, the walk speed is set up to the base. Remember you can drag in the blueprint space any element from the left. So drag the Character Movement from the Components tab and from there look for the Set Max Walk Speed function
-
List item Using simple math I implemented the functionality. Pretty cool!