Spring Arm of my BP_Pawn doesn't change in Level 2

good evening everyone. I have created a Blueprint called BP_Pawn. In it there is a ball with a Spring Weapon and Camera. I created a function called Adjust Spring Arm that allows me by changing the Distance and Pitch values (variables I created) to be able to change the distance and rotation of the Spring Arm (img up). I wanted to take advantage of this because when I switch to the new layer, I would like it to set a different Spring Arm. I have in fact set in Blueprint Level 2 the Event Begin Play recalling the Adjust Spring Arm (img down). Having done all this, when Level 2 is started, nothing changes.

after a careful review of the images, I trivially noticed that I hadn’t connected the Adjust Spring Arm known to the Target Arm Length SET :pray: case closed :muscle:

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