Spooky corridor

Monster sculpted and poly painted in Zbrush, modeling, texturing, animation etc. done in Blender, editing done in DaVinvi Resolve. It will be great to hear your opinions.







5 Likes

Here is animation:

2 Likes

Very nice indeed!
Lots of great well done pipework and accessories. Good textures, lighting and animation.
Just need to convert you to do those other bits in Blender too! lol.

3 Likes

thank you very much!

I could probably sculpt the monster on blender but i suspected my computer could handle that much polygons on blender, but i tried sclupt other things on blender, it was fun.

But I did not too much editing, I’m sure I could do it on Blender too.

I probably convert in time :slight_smile:

3 Likes

wow, this is great work! Cables look very realistic :slight_smile:

3 Likes

Very nice work! looks very nice :slight_smile:
Only thing I’d work on is the camera angles but apart from that it all looks very nice!

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The first image, everything looks worn and torn. The speaker is damaged, but the numpad looks clean as if just installed.

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Thank you!

It was fun to work on :slight_smile:

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Great point!

Angles could be better indeed, may be I should different proportions of framing.

2 Likes

well said!

I should work on my worn plastic material more :slight_smile:

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