Hi, more course work. Clear imperfections in this despite looks okay. Need too resize the bricks in UV maps or generated UVs. Look more like blocks. Did the quick knock up Gerry cans. Realized half way should have mirrored along length. Maybe displacement [or bump] maps suited to this model. Need to revise that. Ah well live and learn.
The Evee render uses 3.0 built in bloom setting. The cycles is done with compositor glare setting. Evee has two area lights and two point lights to get the back shadows on the ceiling. Looks pretty close but cycles is still better. Evee is nearly timeless however and more like game engine I understand.
Comments welcome.