I managed to follow every step without issue, but when I tried to render my scene the ceiling appeared entirely black. Does anyone have any idea what I’m missing?
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Experiment with a plain colour. I suspect it is just dark, the viewport render uses a built in hdri with adds a world lighting so it will look different to the proper full render.
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I have encountered this problem too, difficult to solve (or understand).
I even don’t know if I solved it and how.
- EEVEE vs Cycles (render both)
- Make things solid (3D), and not a flat plane.
- Check normals
- Check your material node setup. Maybe you setup something with the Z-ax, whereby the texture output renders 0 (black)
I know this one, is hard to solve:
- start with a simple material/object in the ceiling, adding more step of the process to see where it gets broken.
Trying to solve this will help you understand Blender a bit better!
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