So here it is, i’ve had trouble making it look exactly how i want, so i ended up slapping in a generic steel texture.
Btw, in the course: Blender character creator, i moved past the hard surface modelling ( which is what i like) and got into the character creation part. I managed to make the basic character blockout and got to sculpting. And for now, i think that’s just not my thing. My question is, if i don’t intend to create super cool characters like the ork, can i skip sculpting and jump straight into rigging and animation?
ah yes forgot about this other image: