Sphere collision is always shown in Unreal editor

Hi guys,
It seems my sphere collision box (of the BP_Crystal) is always shown by default.
I mean this collision box is of course not visible when you press Play, but when you are editing in the level, you’ll see it and it’s pretty annoying. Is there anyway to turn this off?
I’m using Unreal Engine 4.26.

There is a visible checkbox on rendering section in component details. If you uncheck that it should hide it in the editor too.

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