In this version of unreal engine the sphere casting seems to not work when you use the location as the start and end point. The result given will always be false no matter what is in the sweep bounds
Here is how I fixed it:
In this version of unreal engine the sphere casting seems to not work when you use the location as the start and end point. The result given will always be false no matter what is in the sweep bounds
Here is how I fixed it:
Yup, you now actually have to “sweep”
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