Speedy Saucer - Improve Collision Detection

Detecting when the saucer completely (or even halfway) leaves the corridor seems very unrealistic. How do you get a signal for the moment the edges of the two objects collide?

i.e. the saucer should crash when it touches the walls not when it goes all the way through.

Thanks

A

1 Like

I agree that the detection is weird feeling during play. I hope someone could answer this also for my own curiosity.

What i think could work but im not sure how to implement here in Godot, is to detect how much of the body has exited from the Area2D by calulating from the center point of the players CollisionShape2D to the edges.

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