Hello all,
Could you please correct me if I have wrong understanding of this lecture.
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For now, our blended space animation depends on the speed, which we get from the Pawn. Do I understand right that the vector length is the direction+distance travelled by our character per tick? Is it something which is pre-configured by physics of UE? I don’t recall we were setting any float for speed of our character.
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Then I have another question: how to derive and manipulate the speed of our character?
Thanks & regards!