The way you set up the course, you issue us challenges to go off on our own to try problem solving before seeing the answer for how to do something, and it’s made me bold enough to try something I’ve wanted to for a very long time, which is importing some of the asset files I’ve bought on Humble Bundle but never learned how to use!
Now I still don’t know a lot about what I’m doing, but I was able to make some of these space prefabs show up and while I go through this lesson, I’m going to see if I’m able to figure out using these assets rather than the course-given ones.
You know I’m just one of those people who can’t stand looking at Earth as it is; I need some imagination some of the time, an escape. I’m learning to make video games so I can create my own worlds to escape to. And that’s not saying that there aren’t great realistic stories that can whisk me away, but rather, when I look at making a car game- I’m from Henry Ford’s hometown; the whole town is about cars. I wanted something out of this world.
We’ll see how it goes! Worst case scenario, I make a new Unity file and do the course as directed. You’ve made me bold, GameDev tv, made me start trusting myself to at least try to figure things out.
Update:
It’s definitely been more difficult than I expected to figure everything out, but I’m muddling through.
This moment was pretty exciting. I have this 3D crystal formation in a pile of rock, and I’ve got it turned something like 30 degrees leaning back so the camera can catch it a bit. Overhead was too abstract. But then I managed to add a 2D Circle Collider to it, and it works just fine! My capsule bashes right into it!
This was very rewarding, picking out my own extra art assets to play with during this course. It’s been nice getting myself to trust that I know what I’m doing, or trust that I can figure it out. I can feel a new era in my life opening up where I can make games again; I’m excited for what I’m going to make.