Hey, I’m on Lecture 74 “Resting Your Unreal Project” and I was following along with Ben’s description of how to revert to a previous version of my Unreal Project
BUT the change I made in the editor to see if the reset worked (( which was enlarging a chair and hovering it above the map )) seems to still exist in my map, despite me “reverting” to a version of my project before I put the chair in.
Here’s what I did:
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Opened Source Tree and looked over all my past commits.
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I right clicked my most recent commit (( the one I saved before I put the super-sized chair in my map )) and I selected from the drop down menu “reset current branch to this commit”
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When it asked “Are you sure you want to move the branch pointer?” I selected in its Using Mode: “Mixed - Keep working copy but reset index” (( I guess that’s how you reset it anyway, could be wrong ))
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After it apparently reset to my previous commit I then followed along with Ben’s instructions of deleting the proper files in the Unreal Project folder: Saved, Intermediate, ect.
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I then went through with restarting Unreal and letting it rebuild its generated.h files.
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BUT when I got back into Unreal… that freakin’ super-sized chair I’d put in was still there! (( Please tell me if I’ve done something stupid here. Does “resetting” your Source Tree commits actually effect Unreal’s maps? OR does it just effect C++ code? Cause I’m kinda confused right now… ))
Anyway thanks for reading this.