Using the “Play Sound At Location” node in Blueprint, the door-lock.wav file that is in the lecture doesn’t seem to be in 3D space. It sounds exactly the same no matter where I’m standing in the room. Same volume out of both the left and right channels, giving the impression that the sound is always playing at the same location (wherever the player is standing). I’ve got the “GetActorLocation” node wired up into the Location pin on the “Play Sound At Location” node, but it doesn’t seem to be doing anything.
Is this just the sound format? It’s already a 2-channel sound, can those even be spacialized? Is anybody else noticing this?