Perhaps this question ha been answered before, but i could not find it. The clicking sound when a key is pressed sounds different in my (and other people’s) exported games, compared to the original sound that you hear in Unity. Why is that?
I noticed that as well in the exported webgl version today after I tried it the first time.
I would guess its to do with compression of the audio files which the unity3d export process must have done in order to reduce the final size of the overall build by reducing quality.