this is a multiple sprite, i want to make outline for child sprite of this so i import to shader graph as a 2d texture, it look glitch like this
When I use the materials created from the shader graph, the object look like this. Is something need fixed?
![image](https://community.gamedev.tv/uploads/db2322/original/4X/7/0/5/705e2fff2bfc47257ef84977864728182de60293.png)