Something strange .. in the neighbourhood? (Moving statue)

Steps followed:
Create WarehouseWreckage
(Games → blank →
w Blueprint
desktop
quality preset maximum
Starter Content ticked).
Note: I have created this project several times already and deleted it by deleting in folder view.

As I am using v5.3.2, I use the Content Browser to create a Maps folder under Content, locate Minimal_Content in StarterContent/Maps, duplicate it, calling the new file Minimal_Content_WW and drag that to the new Content/Maps folder.
I then double click on it to ensure the editor is editing the new file.
I open the associated Level Blueprint and dock it in the editor.

I add the Beginplay and Print String nodes and amend the string values and check to run.
Result is as expected.

I add a cube (Quickly Add → Shapes → Cube). I do NOT enable physics and have disabled gravity).
I highlight the chair, table and statue in turn and enable physics and change the mass for each. Gravity is enabled for each.

I run the scenario.
EXPECTED - nothing.
WHAT HAPPENS - the statue falls from the table and the chair moves.

Why???

Where is the statue in this scenaio?

Thanks for your reply.
The statue starts at rest on the table, which is also at rest. There is no interaction with any other body.

Replying to my own question.
I have deleted Unreal Engine and all project files.
I have reinstalled Unreal Engine, again using 5.3.2
I have added the following nodes to the event viewer:


I choose a chair, the lamp and the table and enable physics and amend their mass a little.
Run - the statue still moves although the chair and the table do not.
This is not how physics should work in the absence of force or impulse.

By any chance could you provide a video so I have a better understanding as to what’s happening?

I see this question is answered in the next section. My PM to you about using Dropbox has gone unanswered however.

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