Some project church details

Added bump maps, added texture maps, added transparent texture maps, add texture node (marble).
But the bump maps, are difficult to see, because of the current lighting implementation.

Still having problems with ‘fireflies’, using 999 render samples (due to environmental lighting, I think).

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Very photo realistic I think, good job. Also, the particle emitter for the flame is beautiful!

:wink: Thanks, but my knowledge about particle rendering and flames aren’t achieved yet. I’m using a bitmap of a torch.
The most difficult problem I had to solve was the combination of the marble pillar texture and the black soot of the flame.
You can’t mix black …
But after some hours on reading Blender shaders I fixed it. It was simple, but it showed my misunderstanding on how things work in Blender. For example it’s not Photoshop … :wink:

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