I’m unsure if it’s just me being a dope or if some things were left a little bit ambiguous. I can tell this part has been modified already so it could be my failure to grasp the concept. I’ll try to illustrate my thought process so you can see how a layman might react to this section.
So if the object is too large or too small you get framing issues, that makes sense. I get confused when he says it’s best to work between .01 and 100 blender units because of two statements:
(A) “A blender unit can mean anything.” So this would mean if, at the start of a project, if I define my units as Millimeters, I could work between .01 and 100 millimeters?
(B) “By default, blender units are kind of one meter” This seems more like you can only work between .01 and 100 meters in a project. This contradiction (in my head at least) made the challenge confusing too.
The ant row only makes sense to me if statement (B) is true, because if I can redefine a Blender Unit as mm like in statement (A), would the ant not be between .01 and 100 BU’s? Why the need to scale it up?
The grasshopper row makes no sense to me either way for the reason stated above, and also the fact that 4cm is .04 m, meaning that should also be within the acceptable range .01 to 100 BU’s, if a BU is one meter as stated in B.
For that matter how would we scale an object as this challenge dictates? Just with the scale tool, obviously in object mode so it’s not automatically applied? Or using the “Unit Scale” bar in the “Scene” tab?