Yay, got home and found more stuff added, seems like all lessons are in now! Awesome!
EDIT: just rewatched the part where you introduce delegates and realised you mention they will be covered later on in the course, so I might just be talking 100% nonsense. I suck. Ignore this until I have fiinished the whole course
Course shows static and delegates in use but does not actually explain the concept of them. Not saying a full explanation is within scope for this course, but I would have appreciated something like " A delegate is (short high-level explanation) and it is normally used when (example of common use cases)."
I say this simply because I see delegates pop up a lot but the Microsoft docs explanation melts my brain, and simply googling “What is a delegate” takes you to a bunch of explanations which mostly go for “it is the C# equivalent of such-and-such in C or C++”. Being around other self-taught people who are at that weird place between beginner and intermediate, I see this come up often as a sticking point. It might help quite a few people to have some explanation, or a pointer to some resource that is less indimidating than the Microsoft docs (normally they are great, but delegates… nope). Even saying “if you want to learn more about delegates, try the XXX gamedev.tv course” (if there is one that covers them!) would be of help =)
Tactics vs Strategy: Civ is a strategy game, Fire Emblem is tactics, XCOM is tactics on the grid map and strategy on the world map. Strategy is your big plan to win a war, tactics is the single actions taken on the battlefield. I guess I just mention this because a lot of strategy/ or tactics fans are overly sensitive to it (I am :D) and because after 15 years in QA testing I am a royal pain in the butt, sorry.
Back to the grid system now, gotta study if I am to make my turn based tactics dreams come true! Thx again for this course (and for all your YT stuff)!