I’m working on the Blender character creation for game dev tutorials. In the forums for that course, I’ve seen others have some issues that are similar to mine, and it seems that most people are directed to ask their questions here in the Unity section, so I’ll give it a try.
I’ve exported my file as an fbx using blender, and am using the currently newest stable build of Unity. I have 4 animations. Death, Hit, Walk, and Idle. All animations work absolutely fine if I double click the .fbx to open it in the 3d viewer. In Unity, when I preview the animations, the Death and Idle animations appear to be accurate, if a bit slowed down. The Hit animation seems to be missing keyframes as well as having messed up timing, causing it to just… look awkward. Kind of like my ogre is drunk and stumbling, rather than taking a nice big uppercut style pound to someone. The walk… He just kinda jiggles in place.
I’ve tried doing some google searching, and trying various solutions posted around the internet, from changing animation to legacy, changing export settings, unticking various boxes. Nothing seems to correct the problem. I suppose the part I find oddest is that half of the animations seem to be more or less okay, and half of them have become completely useless.
Does anyone have any ideas as to what might be going on, or how to correct it?