I noticed when adding the text object (which brought on the canvas) that it is enormous in relation to the other game elements which sit at the very left lower corner. Can someone explain why/how the game elements expand to fill the entire game screen, yet in the editor are so tiny? It seems more ideal for the editor and placement of the text object to reflect where it is in the game at runtime, so is there a good reason for doing it this way instead?
I ask because initially i tried to shrink the text object to the right relative size of the other game elements and of course my text wouldn’t show because the font would have to be extremely tiny to display.