Just want to add a little more to Brian’s response.
Blend Trees can be used for all sorts of things, I highly recommend you keep them at the top of your head because they are really handy. Imagine this: You have a platform that you want to rotate, but you want it to stop at a certain point, the code for that might be a little convoluted, but if you use a blend tree you can have full control over that without having to write so much code. What you can use it for truly depends on your imagination.
In a 2D environment, even tho the sprites won’t get morphed, you can use it to create really professional-looking animations, a falling animation with several states that are controlled via a Blend Tree can look amazing, also, for top-down view games, similar to A Link to the Past, can be used to better control the character walking animation.
I ignored Blend Trees for quite a while, but now it has become one of my most used tools due to its versatility.