So I am following along and when I press up or down instead of the program making one guess, it executes the guess code six times.
My code:
void Update () {
if (Input.GetKey(KeyCode.UpArrow)){
min = guess;
guess = (max + min) / 2;
print ("Higher or lower than " + guess + "?");
}else if (Input.GetKey(KeyCode.DownArrow)){
max = guess;
guess = (max + min) / 2;
print ("Higher or lower than " + guess + "?");
}else if (Input.GetKey(KeyCode.Return)){
print("I Won!");
}
}
Results from console log after pressing the arrow key once:
Is the number higher or lower than 500?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Start() (at Assets\Scripts\NumberWizard.cs:19)
(Filename: Assets/Scripts/NumberWizard.cs Line: 19)
Up arrow for higher, down arrow for lower, return for equal
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Start() (at Assets\Scripts\NumberWizard.cs:20)
(Filename: Assets/Scripts/NumberWizard.cs Line: 20)
Higher or lower than 750?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Update() (at Assets\Scripts\NumberWizard.cs:29)
(Filename: Assets/Scripts/NumberWizard.cs Line: 29)
Higher or lower than 875?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Update() (at Assets\Scripts\NumberWizard.cs:29)
(Filename: Assets/Scripts/NumberWizard.cs Line: 29)
Higher or lower than 937?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Update() (at Assets\Scripts\NumberWizard.cs:29)
(Filename: Assets/Scripts/NumberWizard.cs Line: 29)
Higher or lower than 968?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Update() (at Assets\Scripts\NumberWizard.cs:29)
(Filename: Assets/Scripts/NumberWizard.cs Line: 29)
Higher or lower than 984?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Update() (at Assets\Scripts\NumberWizard.cs:29)
(Filename: Assets/Scripts/NumberWizard.cs Line: 29)
Higher or lower than 992?
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object) (at C:\buildslave\unity\build\artifacts\EditorGenerated\UnityEngineMonoBehaviour.cs:108)
NumberWizard:Update() (at Assets\Scripts\NumberWizard.cs:29)