[SOLVED] Unity 3D Argon Assault pitch, yaw, roll

So I’m having issues implementing pitch to my ship, have gone through the Udemy Q&A to no avail aside from changing to float xThrow; float yThrow; at the top above start. Aside from that all of my code is identical to Ben’s. But my ship seems to only pitch up when it is below y=0 and im moving up. soon as it crosses >0 it pitches down auto. Vice versa in opposite direction. Video attached.

[SOLUTION] accidentally multiplied for pitch rather than addition

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