I’m not sure if this was covered already as I have used the search function and couldn’t find a solution.
From namespace on,
public class Projectile : MonoBehaviour {
public float damage = 100f;
public float GetDamage()
{
return damage;
}
public void Hit()
{
Destroy(gameObject);
}
}
on the last method I am assuming that this is where the lasers are supposed to destroy themselves after contact but they don’t seem to be doing so?
EDIT: Fixed. Line missing from EnemyBehavior.cs which registered the Hit().
Any help appreciated thanks!