I followed Ben’s instructions as best I could. I have his code copied. When I pop out the game window and set it to 800x600, the text still bleeds off the left.
The reason, I found, is that the canvas changes sizes in the Scene tab when you change from Free Aspect to forced 800x600 in the Game tab.
After noticing this change, I changed the size of the text box inside the canvas to fit the newly forced 800x600 resolution, and it works like a charm. I can even set my font size as high as I want it.
I don’t believe he mentions this. So anyone running in to this problem should check to make sure the text box on the canvas isn’t larger than the canvas.
Hope this helps someone.