[Solved] Static Meshes turning black after being generated from BSP

I had a problem when converting my BSP into Static Meshes, they all turn black even after baking the lights.
So I discover that the problem was related to the lightmap not being generated correctly. (the settings are not in the same place since it’s an older version of UE, but you can search for them)

This video solved my problem

I hope it helps someone.

1 Like

Solution in OP.

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