[SOLVED, sorta] Build to WebPlayer on GameBucket = No Music

Anyone else experience this? I build to WebPlayer, zip the file, upload into GameBucket…and the music starts fine…until you start playing the first scene…nothing…the music for the GameTimer kicks in…but that’s it…

I tried uploading my build on gamebucket, and I don’t have this issue.

Are you saying that the 1st game level music doesn’t start on your web build (only on gamebucket or even locally?), but it does inside Unity?

The PlayerPrefManager wasn’t setting the volume for the musicManager. The sounds within the game worked fine. I re-zipped the game file and uploaded it again…and…now…all is well in Narnia.

It’s interesting that, for some reason, the web builds every time that are launched set the MASTER_VOLUME_KEY to 0, I needed to set it to 1f in the Awake method of the SplashScript.cs attached to the Splash Screen game object in the first scene.

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I just went back into my Unity version, post-build, and was looking it over…and sure enough…the CoreGame is off again. Is there something wonky with Unity that is precluding this CoreGame from working properly. It is so intermittent, but I get to a point where I am afraid to close Unity - since on load I don’t know if this issue will return or not.

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